Personal Project I did so I can experiment with some hair particles. It is based on a concept by 2d Artist Elfandiary. I made the base mesh in Zbrush and then I retopologized it using Blender. Hair Particles and render done in Blender, Cycles. Minor retouching using photoshop. Hope you guys like it.

Carlos sosa aura

Color Version

Carlos sosa clay

Clay Version

Carlos sosa viewport

Viewport from Blender